Volvo began using photorealistic animation in its infotainment system

Volvo has announced that it will be the first European automaker to use an unrealistic engine to develop its Human Machine Interface (HMI). The technology will first be available in the All-Electric XC90 successor, which plans to unveil later this year.

The unrealistic engine developed by Epic Games is considered by many to be the most advanced real-time 3D creation tool on the market. Volvo will use it to create photorealistic animations within its infotainment system.

Thanks to the unrealistic engine, the Automaker driver information module promises high-quality graphics, sharp rendering, rich colors and brand new 3D animation, a display that provides driver information and infotainment features.

Read more: Volvo expands partnership with Qualcomm to further enhance infotainment

Henrik Green, Chief Product Officer at Volvo Cars, said, “In order to provide our customers with the best possible user experience and to contribute to a safe and personal drive, we need rich, immersive and responsive visualization inside our vehicles.” “Running unrealistic engines in our cars enables it and makes spending time inside the Volvo more enjoyable.”

Volvo will be able to run all these high-quality animations for the powerful computing power of its new Snapdragon cockpit platforms supplied by Qualcomm. The platform will allow cabin graphics creation and processing to be 10 times faster than the automaker’s current vehicle.

“When you bring in real-time interactive, high-resolution graphics to your car, you open the door to a wide range of new ways to inform and entertain everyone inside,” said Heiko Wenzel, director of Epic Games’ Automotive and HMI’s Unreal Engine. . “Volvo Car’s deeply talented design and product development teams have taken this opportunity to do something new that will continue to evolve with exciting new features that take advantage of unrealistic engine power.”

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